VIBES.DIY Classic Platformer — World 1-1
Shelf · 03 of 05 · 6 levels

CLASSIC PLATFORMER

jump · dash · climb · slide

Six side-scrollers from the brick-and-coin era. Auto-runner to precision dasher, every one a tiny world.

World
1-3
Levels
06
Time
∞ : ∞∞
Save
Fireproof
№ 01 · coin-jump-platformer PENDING

COIN JUMP

Run. Jump. Grab the coin.

Side-scrolling platformer: arrows run, space jumps. Coins on floating brick platforms, spike pits between. Three short levels. Score = coins; per-level finish time saved in Fireproof, best times leaderboard below.

WORLD LOADING
№ 02 · cave-spelunk-descent PENDING

CAVE DESCENT

Drop down. Don't touch the spikes.

Vertical platformer: descend a cave by dropping between ledges. Arrows move, space jumps up. Gems to collect, bats and spikes to avoid. Depth counter; runs save depth + gems to Fireproof.

WORLD LOADING
№ 03 · auto-runner-platforms PENDING

AUTO-RUNNER

One button. Don't fall.

Auto-runner: character runs right; tap or space jumps over gaps and spike traps. Distance rises continuously. Single death ends the run. Daily best and lifetime best in Fireproof.

WORLD LOADING
№ 04 · ice-slide-jumper PENDING

ICE SLIDE

Steer the slip.

Platformer with slippery ice physics: arrows steer, space jumps; player keeps sliding after release. Collect snowflakes, reach the flag. Three levels of increasing slick; per-level times saved in Fireproof.

WORLD LOADING
№ 05 · ladder-barrel-climb PENDING

LADDER CLIMB

Up the tower. Mind the barrels.

Climb-style platformer: ascend a girder tower by ladders while barrels roll down at varying speeds. Arrows move, space jumps. Reach the top to clear; lives, level counter, Fireproof score log.

WORLD LOADING
№ 06 · dash-precision-platformer PENDING

DASH ROOMS

Jump. Dash. Don't die.

Precision platformer with mid-air dash: arrows move, space jumps, shift dashes once per air-time. Tight spike traps, floating platforms. Three rooms; per-room best time + ghost-time replay of your best in Fireproof.

WORLD LOADING

End of world. Six platformers, one shelf. Steal the physics, change the avatar, swap the level — remix one into a game your kid actually beats.