Tap Runner
One tap to dodge.
One-tap endless runner: character auto-runs along a path; tap or space switches lane. Avoid obstacles, collect orbs. Speed ramps over time. Distance + orbs saved per run in Fireproof; today's best vs lifetime best.
The hyper-casual shelf. Six small games for the thumbs — runners, mergers, idle clickers, swipe puzzles, bubble pops, rhythm taps.
One tap to dodge.
One-tap endless runner: character auto-runs along a path; tap or space switches lane. Avoid obstacles, collect orbs. Speed ramps over time. Distance + orbs saved per run in Fireproof; today's best vs lifetime best.
Drop. Stack. Merge.
Suika-style merge: drop circles from the top; same-size circles merge into the next bigger size. Box has a max height; reaching it ends the run. Score = merge chains. High score table in Fireproof.
Tap. Buy. Auto-tap.
Idle clicker: tap a central button to earn coins; coins buy auto-tappers that generate per-second income; auto-tappers upgrade through five tiers. Fireproof persists state — keep earning across sessions.
4x4. Slide. Combine.
Swipe-merge on a 4x4 grid: tiles slide on swipe, matching tiles merge and double in value. Game ends when no moves remain. Per-game score saved in Fireproof; daily best and lifetime best displayed.
Match three. Watch them fall.
Bubble shooter: aim and fire colored bubbles; three or more of the same color pop and any disconnected bubbles fall. Clear the board to win. Levels of increasing density; scores saved in Fireproof.
On the beat. On the dot.
Rhythm tap: circles appear on screen on the beat; tap each when it reaches the target size. Three preset beat patterns. Combo counter, accuracy percent, S/A/B/C ranking. Best per track saved in Fireproof.
The hyper-casual shelf. Built for one hand and three minutes at a time. Each one is a single-file React app with persistent state — remix any of them into a private leaderboard for your group chat.