FLIPPER PHYSICS
Single ball. Two flippers. Three bumpers.
Classic flipper pinball with A/L key controls, gravity-driven ball, three pop bumpers, side rails, drain. Score persists in Fireproof; last 10 runs shown below.
Flipper physics, pop bumpers, dot-matrix replays, tilt-controlled paddles. Six takes on the loudest corner of the arcade.
Single ball. Two flippers. Three bumpers.
Classic flipper pinball with A/L key controls, gravity-driven ball, three pop bumpers, side rails, drain. Score persists in Fireproof; last 10 runs shown below.
Bounce through pegs into seven slots.
Top-drop pachinko: balls fall through a peg grid into scoring slots of varying value. Each drop saves to Fireproof; daily total and per-ball log shown.
One ball, your name, the table.
Mini one-key pinball with daily-rotating leaderboard. Today's top 10 highlighted, yesterday and lifetime tabs below the playfield.
Three balls. Four bumpers. Chaos.
Three-balls-in-play pinball with bumper combos. Center target briefly multiplies balls. Ball-in-play count and round score displayed; rounds save to Fireproof.
The phone is the cabinet.
Pinball where tilting the phone left/right triggers the flippers via DeviceOrientation (A/L keys as fallback). Tilt-sensitivity slider, last 5 scores, Fireproof persistence.
Watch your best run on the dots.
Pinball that records the ball's path each round and replays your best run on a dot-matrix overlay. Pick any past round from a list to rewatch.
Game over screen. Six small cabinets on the same shelf. Different mechanics, same vocabulary: a ball, some bumpers, a flipper, a score. Remix one into a private cabinet for your group.