SNAKE
Grow. Don't bite yourself.
Arrow keys move a growing snake on a grid; eat pellets, avoid walls and your own tail. Speed ramps with length. Game over saves name + score to Fireproof; today's top 10 and lifetime best beside the board.
The coin-op canon redone in CRT phosphor. Six classic mechanics, six small cabinets, one shelf.
Grow. Don't bite yourself.
Arrow keys move a growing snake on a grid; eat pellets, avoid walls and your own tail. Speed ramps with length. Game over saves name + score to Fireproof; today's top 10 and lifetime best beside the board.
Paddle. Ball. Five rows of trouble.
Breakout: paddle controlled by mouse or arrows; ball bounces off five rows of bricks until cleared. Lives counter, multiple games per session; recent scores and high score in Fireproof.
Rotate. Thrust. Survive the rocks.
Vector-style asteroids: triangle ship rotates with left/right, thrusts with up, fires with space. Asteroids split when shot. Wrap-around screen, wave counter, top-10 runs saved to Fireproof.
Grid descends. Barriers crumble.
Row-grid of aliens marches left/right and down toward your ship. Three crumbling barriers. Arrow keys move, space fires. Lives, wave counter, score; runs save to Fireproof.
Four chasers, distinct AI.
Pac-style maze chase: dot-eat through a small maze while four chasers with different behaviors pursue. Arrow keys move; power pellets briefly let you eat them. Lives, level counter, Fireproof score log.
Road, then river, then home.
Frogger-style road crossing: a frog hops with arrow keys across a busy road and a log-river to safety. Lanes move at different speeds; lives and level counter. Scores save to Fireproof.
Game over. Six familiar shapes you already know how to play, redone in single-file React. The fun is remixing one into a private cabinet for your friend group — your initials, your rules, your high score.