№ 01 · mini-putt-drag-aim
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MINI PUTT
Drag. Aim. Sink it.
Mini golf: drag from the ball to aim and set power, release to shoot. Top-down course with walls, sand traps, one hole per layout. Nine holes, par per hole, stroke counter. Scorecards saved in Fireproof; best round and last 10.
№ 02 · arc-basketball-flick
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ARC BALL
60 seconds. As many buckets as you can.
Basketball arcade: drag-and-flick the ball at a hoop on the right side. Arc physics, backboard and rim collisions. 60-second timer, score per make. Wind gust randomizer. Sessions saved to Fireproof.
№ 03 · dartboard-bullseye-toss
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DARTBOARD
Crosshair sways. Time the throw.
Darts: a moving crosshair sways across a dartboard; click or tap to throw. Standard 501 scoring (subtract score per throw, finish on double). Three throws per turn. Matches saved in Fireproof; lifetime average per dart shown.
№ 04 · bowling-lane-strike
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BOWLING
Aim. Power. Strike.
Ten-pin bowling: aim with arrow keys, set power with a power meter, release to roll. Standard 10-frame scoring including strikes and spares. Games saved in Fireproof; recent games and best.
№ 05 · air-hockey-puck-duel
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AIR HOCKEY
Two paddles. One puck. First to 7.
Air hockey: two paddles, one puck, top and bottom goals. Mouse or touch drag your paddle; CPU controls the other side. First to 7 wins. Choose CPU difficulty. Match results saved in Fireproof; win/loss record shown.
№ 06 · penalty-kick-keeper
PENDING
PENALTY KICK
Best of 5. Then trade places.
Penalty kick: aim with the mouse or arrows, set power with a meter, shoot. The keeper dives based on your wind-up. Best of 5 round; switch to keeping side after. Sessions saved in Fireproof; win streak shown.